This video was recorded as a tutorial for 3D artists. It explains one
of the most important workflows
used in the production of the shortfilm "DELIVERY".
The basic philosophy behind my speed modelling workflow is related to
the work of a live-action film
director or a location scout: Going out into the real world and look for
places that are suitable to the scenes
and settings in a films concept and use existing places and buildings
as a base for a film scene. I don't see a necessary
reason to create everything from scratch in animation. More important
for me is the magic word efficiency,
because efficient production workflows give you more freedom to realize
your vision.
Usually
3D work starts
with the naked 3D model and is textured afterwards. This is kind of a reversed
workflow, it
starts with the texture and the geometry comes later.
YOU CAN ALSO WATCH THE TUTORIAL AS A DIV-X VIDEO
[HERE]